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Velvet Garden: Color Circuit

Leave your mark on the paper, score more on it next round, and hang the prints to dry.

Pro game

Each round inks the paper for the next. Clear the colours in order to close the circuit.

A darkroom lit by a red safelight: a wooden printing frame holding coloured glass negatives with plants printed on them, a beam of ultraviolet light over it, and blue cyanotype prints pegged to a drying line.

The Cyanotype Darkroom

Velvet Garden: Color Circuit

Leave your mark on the paper, score more on it next round, and hang the prints to dry.

About Velvet Garden: Color Circuit

Deep in a library of living stained glass there is a darkroom where the sun is kept in a drawer. Six kinds of glass negative lie in the printing frame in six colours and six card mounts, each with a pressed plant printed across it in black: a ginkgo leaf, a fern, a poppy, an oak leaf, a dandelion clock and an ear of wheat. Swap two neighbours to line up three or more and they burst into light.

A frame is printed in short rounds, and every round leaves its mark. Where you played, the paper turns the deep blue of a cyanotype, with a white fern showing on it; in the next round every tile cleared on that paper scores more, and more again where it was inked twice. A whole group cleared on paper that is already blue is a double exposure, worth 120 points more. Beside the frame the circuit asks for colours in a fixed order; close it as often as the frame asks to win.

When a round ends the ultraviolet lamp swings on over the frame, and a print of the ink that round left is pegged to the drying line over the panel. The line grows into the pattern your rounds have made, one print after another.

Twelve frames are drawn by hand, from the first exposure to the great print: a ginkgo leaf, a poppy head, an arch window, a wheat field, a double exposure. The music is a slow, hypnotic tune on vibraphone and pad, the sounds are glass, water and a ticking clock, and every frame has been solved by a computer player first, so a way to win always exists.

Your stars, bests and badges stay in this browser, and nothing is uploaded.

How to play

  1. Drag a negative toward a neighbour, or tap one and then the next. Arrow keys move a cursor; Enter or Space picks a negative.
  2. Each round inks the paper where it was played. In the next round, tiles cleared on inked paper score more.
  3. A whole group cleared on paper that is already inked is a double exposure: 120 points.
  4. Clear the colours in the order shown beside the frame to close the circuit. A colour out of turn does not break it: the circuit waits.
  5. Press H or the Hint button for a move that works. Press P, Escape or Start to pause.

Controls

  • Drag a tile, or tap two tiles — swap
  • Arrow keys or WASD, then Enter or Space — swap
  • H or Ⓨ — hint
  • P, Escape or Start — pause

Frequently asked questions

What does the ink do?

At the end of a round the cells where you cleared tiles are inked: the paper turns blue. In later rounds every tile cleared on inked paper scores more, and more again if the paper was inked twice.

What is a double exposure?

It is a whole group of three or more tiles cleared on paper that was already inked. It pays 120 points on top of the clear, so lay the next round on the same ground where you can.

What is the circuit?

It is the short row of colours beside the frame. Clear the first colour, then the second, and so on to close it. Clearing a colour out of turn never undoes anything: the circuit simply waits for the colour it needs.

Can every frame be won?

Yes. Each frame is solved by a computer player before you see it, so a way to win always exists. Your stars, bests and badges stay in this browser only.

Quick answers and tool search

Type to search tools or to get a quick answer, for example 18% of 2500. Use the up and down arrow keys to move through the results, Enter to choose, and Escape to close.