Skybound Canopy: One Clean Jump
One screen, one brass ring, one clean jump: flip gravity and reach the sun door.
Pro game
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About Skybound Canopy: One Clean Jump
Skybound Canopy: One Clean Jump is a precision platformer set in a rooftop greenhouse at dusk. You are a small seedling, and every room is a single screen of brick, iron and glass. Run and jump as you would in any platformer, then find the brass ring hanging in the air. While you touch it, one press turns gravity over: the glass ceiling becomes your floor, the thorn beds you could not cross are suddenly overhead, and the way to the glowing sun door opens along the roof.
The twist is how a room is judged. Reaching the door is enough for one star. Reaching it without a single wilt, no thorns and no fall, is a clean room and earns a second. Gather every golden seed on the way and the third is yours. A wilt costs nothing but the room starts again with the seeds you had, so it is always safe to try for the clean one. The movement is exact and the same every time, with a short grace after leaving a ledge and a jump press kept for a moment before landing, so a clean jump is a matter of planning rather than luck.
When a room is cleaned, the path you took flowers behind you, note by note, and the door opens in rays. Your best clear is kept as a faint ghost to race next time. Once two rooms are cleared, each session adds one twist, such as Mirrored glass, Lamplight or a Single sun that pays double for a clean room, and a daily room is chosen for everyone. Pace and Assist are in the settings: Assist gives longer grace, slower falls and a quick restart.
How to play
- Run with the arrow keys or A and D, jump with Space, Z or the up arrow. On a phone use the on-screen arrows and the Jump button.
- Touch a brass ring and press E, X or Shift (or the Swap button) to turn gravity over. A ring answers once per visit, so step away before using it again.
- Reach the sun door. Thorns and falls wilt the seedling: the room starts again, and it is no longer clean.
- Three stars: reach the door, reach it clean, and gather every golden seed on a clean run.
- Press R to restart a room at once, and V to hear where you are, what is near and which way is down.
Controls
- Arrow keys or A and D — run; Space, Z, J or the up arrow — jump
- E, X or Shift — swap gravity at a brass ring
- R — restart the room; V — describe where you are
- P, Escape or Start — pause
Frequently asked questions
What does a clean room mean?
You reached the sun door without a single wilt. Thorns and falls both wilt the seedling. A wilt only restarts the room with the seeds you had, but that room can no longer count as clean on that attempt.
Why does swap not work everywhere?
Swap works only while the seedling touches a brass ring, and each ring answers once per visit. Step out of the ring and back in to use the same one again.
How do I get three stars?
Clear the room cleanly and gather every golden seed in the same attempt. The route you take can be as winding as you like; only the wilts count.
What are the twists in a session?
Mirrored glass flips every room left to right, Lamplight hides the room beyond a pool of light round the seedling, and Single sun pays double for a clean room. One is picked for each session and the daily room has its own.
Can I make it easier?
Yes. In Settings, Pace: Relaxed runs the whole game at three-quarter speed, and Assist gives longer grace after leaving a ledge, slower falls and a quicker restart.