Aim Trainer (Click Targets, Flick & Tracking Practice)
Flick, click and track: four aim drills with your own scores and a heat map.
Settings
The same seed and settings give the same targets in the same places, so runs compare fairly.
Play area
Use the mouse, a trackpad, a pen or your finger. Esc stops a run. Presses outside the targets count as misses.
Your result
Your best and recent runs
| Mode | Best | Runs | Last |
|---|
About the Aim Trainer (Click Targets, Flick & Tracking Practice)
Practise your aim with a mouse, a trackpad, a pen or your finger. 30 targets times every flick from one target to the next; Grid shot keeps three targets on a grid for 15, 30 or 60 seconds; Shrinking targets vanish if you are too slow; and Tracking moves a target around for you to keep the pointer on. Choose the target size and, for 30 targets, how far apart they appear.
Every run reports what it measures — time per target, hits, misses and accuracy, or the share of time on target — with a chart of each target’s time and a heat map of where your presses landed around the target centre. Turn on Same targets every run and a seed gives the very same targets in the same places, so two runs compare fairly. Your best and recent runs stay in this browser, and there are no leaderboards: you compete with yourself.
How to use it
- Choose a mode, a target size and, depending on the mode, the distance between targets, the length of the run or the speed of the moving target.
- Press Start. Click or tap the targets (or keep the pointer on the moving one) until the run ends. Esc stops a run.
- Read your result: the headline score, accuracy and time per target, the chart of each target, and the heat map of where you pressed.
- Tick Same targets every run and keep the same seed to repeat a run exactly and see whether you improve.
Examples
30 targets, medium size, medium distance
e.g. 512 ms a target · accuracy 90.9% (30 hits, 3 misses) · median 488 ms
The time of each target runs from the first frame that shows it to your press on it; misses do not stop the clock.
Three targets at a time on a 4 × 4 grid
e.g. 54 hits · 1.80 hits a second · accuracy 93.1%
Medium speed, 30 seconds
e.g. 61.4% on target (18.4 s of 30 s)
Common uses
- Warming up before a game, or practising flicks and tracking between sessions.
- Trying a new mouse, a new mouse pad or a different pointer speed and seeing whether your times change.
- Practising accurate taps on a phone or tablet.
- Training hand–eye coordination with short, repeatable drills.
The four drills
- 30 targets: one target at a time; the next appears as soon as you hit one, at the distance you chose. The score is the average time per target — lower is better — with your accuracy beside it.
- Grid shot: three targets on a 4 × 4 grid; each hit target moves to a free square. The score is hits in the time, with accuracy and hits a second.
- Shrinking targets: targets appear every 0.65 seconds and shrink away over 1.6 seconds; hit them before they vanish. Vanished targets are counted separately from misses.
- Tracking: one target glides along a smooth, changing path. With a mouse, keep the pointer over it; on a touch screen, keep your finger on it. The score is the share of the run you stayed on target.
Mouse DPI and in-game sensitivity
A mouse’s DPI (strictly CPI, counts per inch) is how many movement counts it reports for each inch it travels. A game turns those counts into rotation: the angle per count is its sensitivity setting times a factor of its own. So the turn you get for an inch of mouse movement grows with both: doubling the DPI and halving the sensitivity gives the same turn per inch. Players often multiply the two (“eDPI”) to compare settings within the same game, but the factor differs between games, so the same number can feel different elsewhere.
The pointer on this page is moved by your operating system, with its own pointer speed and acceleration, while many games read the mouse’s raw movement and ignore those settings. Use this page to practise reaction, accuracy and smooth movement, and fine-tune sensitivity in the game itself.
How runs are timed and compared
Presses are timed with the browser’s high-resolution event time stamps, and each target from the first animation frame that showed it. The targets keep their size on every screen down to small phones, where they shrink a little so the spread of the targets stays the same. A seed makes a run repeatable: the same seed, mode and settings place the same targets in the same order, on a play area of the same size.
Only two drills move anything: Shrinking targets shrink and the Tracking target glides. If your device asks for reduced motion, Tracking starts at Slow speed and the page says which drills move; 30 targets and Grid shot never move a target.
Limitations
- The drills need a pointer: a mouse, trackpad, pen or touch. They cannot be played with the keyboard alone.
- Times include the delay of your screen and input device; compare runs made on the same device.
- The pointer follows your operating system’s pointer speed and acceleration, unlike games that read raw mouse input.
- There are no leaderboards: your bests are kept only in this browser.
Privacy
Everything happens in your browser. What you enter or open here is not uploaded or stored by MySmartCoPilot.
Frequently asked questions
What is a good score?
There is no official scale, and results depend on the target size, the distance, the screen and the mouse. Run the same drill with the same settings (and the same seed) a few times and watch your own best improve.
Does a higher DPI make my aim better?
Not by itself: what matters is how far the view (or here the pointer) moves for each inch you move the mouse, which is DPI and sensitivity together. Many players find a setting they are comfortable with and keep it, so their movements stay the same.
Can I use the aim trainer on a phone?
Yes: tap the targets, and for tracking keep your finger on the moving target. Targets shrink a little on small screens so the drills stay the same.
Why did my run stop?
A run stops when you press Esc, change a setting, switch to another window or tab, or when the play area changes size (for example when a phone is turned), because every target would move.
What does the heat map show?
Where your presses landed around the centre of the target they were aimed at, with the target as the circle in the middle. If most presses sit to one side, the note under it says so — a sign of stopping short or overshooting in that direction.
Is anything uploaded?
No. The drills run in your browser and your runs are stored only in this browser.