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Programming languages

Game Development with Godot & GDScript

The planned outline of 20 modules. Lessons are written, run and reviewed before they are published.

Coming soon 20 modules

Coming soon. This track is being written. Below is its planned outline: a lesson appears here once its examples have been run and its technical review is signed off.

Planned outline

  1. Module 1

    Godot, the editor and your first scene

    Coming soon
  2. Module 2

    GDScript fundamentals through game data

    Coming soon
  3. Module 3

    Arrays, dictionaries and packed data

    Coming soon
  4. Module 4

    The scene tree, nodes and signals

    Coming soon
  5. Module 5

    Input and player control

    Coming soon
  6. Module 6

    Game math and 2D physics

    Coming soon
  7. Module 7

    Building 2D worlds

    Coming soon
  8. Module 8

    Animation and game feel

    Coming soon
  9. Module 9

    Classes, memory and custom resources

    Coming soon
  10. Module 10

    Static typing, debugging and testing

    Coming soon
  11. Module 11

    UI, menus, accessibility and localization

    Coming soon
  12. Module 12

    Sound and music

    Coming soon
  13. Module 13

    Files, saving and safe data loading

    Coming soon
  14. Module 14

    Game architecture and patterns

    Coming soon
  15. Module 15

    AI, pathfinding and procedural generation

    Coming soon
  16. Module 16

    Making 3D games

    Coming soon
  17. Module 17

    Shaders and visual effects

    Coming soon
  18. Module 18

    Performance, threads and extending Godot

    Coming soon
  19. Module 19

    Online features and multiplayer

    Coming soon
  20. Module 20

    Exporting, publishing and finishing games

    Coming soon

Official documentation

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