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System design (HLD, LLD and architecture)

Design Patterns (GoF and modern)

The planned outline of 11 modules. Lessons are written, run and reviewed before they are published.

Coming soon 11 modules

Coming soon. This track is being written. Below is its planned outline: a lesson appears here once its examples have been run and its technical review is signed off.

Before this track

Planned outline

  1. Module 1

    Why patterns, and when not to use them

    Coming soon
  2. Module 2

    Creational patterns: Factory Method to Singleton

    Coming soon
  3. Module 3

    Structural patterns: Adapter to Proxy

    Coming soon
  4. Module 4

    Behavioral patterns: algorithms and requests

    Coming soon
  5. Module 5

    Behavioral patterns: state and communication

    Coming soon
  6. Module 6

    Modern patterns for application code

    Coming soon
  7. Module 7

    Modern patterns for resources, runtime and composition

    Coming soon
  8. Module 8

    Resilience patterns as code

    Coming soon
  9. Module 9

    Patterns in standard libraries

    Coming soon
  10. Module 10

    Anti-patterns and refactoring to patterns

    Coming soon
  11. Module 11

    Choosing patterns in design reviews and LLD rounds

    Coming soon

Official documentation

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