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System design (HLD, LLD and architecture)

Concurrency & Multithreading

The planned outline of 14 modules. Lessons are written, run and reviewed before they are published.

Coming soon 14 modules

Coming soon. This track is being written. Below is its planned outline: a lesson appears here once its examples have been run and its technical review is signed off.

Before this track

Planned outline

  1. Module 1

    Foundations: what concurrency is and why it is hard

    Coming soon
  2. Module 2

    Shared state: races, detectors and locks

    Coming soon
  3. Module 3

    Coordination: waiting, signalling and hand-offs

    Coming soon
  4. Module 4

    Liveness: deadlock, livelock and starvation

    Coming soon
  5. Module 5

    Atomics and memory models

    Coming soon
  6. Module 6

    Lock-free and concurrent data structures

    Coming soon
  7. Module 7

    Executors, fork/join and cancellation

    Coming soon
  8. Module 8

    Async I/O, event loops and structured concurrency

    Coming soon
  9. Module 9

    Message passing: CSP channels and actors

    Coming soon
  10. Module 10

    Runtimes and type systems compared

    Coming soon
  11. Module 11

    Testing, verification and debugging

    Coming soon
  12. Module 12

    Performance: scalability and the hardware

    Coming soon
  13. Module 13

    Concurrency in design and interviews

    Coming soon
  14. Module 14

    Case studies with full class designs in six languages

    Coming soon

Official documentation

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