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Programming languages

Lua (5.4 and 5.5)

The planned outline of 19 modules. Lessons are written, run and reviewed before they are published.

Coming soon 19 modules

Coming soon. This track is being written. Below is its planned outline: a lesson appears here once its examples have been run and its technical review is signed off.

Planned outline

  1. Module 1

    Start here: Lua, its versions and its hosts

    Coming soon
  2. Module 2

    Values, numbers, strings and variables

    Coming soon
  3. Module 3

    Control flow

    Coming soon
  4. Module 4

    Tables: Lua's one data structure

    Coming soon
  5. Module 5

    Functions and closures

    Coming soon
  6. Module 6

    Iterators and the generic for

    Coming soon
  7. Module 7

    Strings, patterns, UTF-8 and binary data

    Coming soon
  8. Module 8

    Metatables and object-oriented Lua

    Coming soon
  9. Module 9

    Modules and packages

    Coming soon
  10. Module 10

    Errors and debugging

    Coming soon
  11. Module 11

    Coroutines

    Coming soon
  12. Module 12

    Environments, loading code and sandboxing

    Coming soon
  13. Module 13

    Memory, garbage collection and resources

    Coming soon
  14. Module 14

    Files, dates and the operating system

    Coming soon
  15. Module 15

    Testing, tooling and performance

    Coming soon
  16. Module 16

    Versions and dialects: 5.1, LuaJIT, Luau and 5.5

    Coming soon
  17. Module 17

    Lua for Neovim

    Coming soon
  18. Module 18

    Game scripting and modding

    Coming soon
  19. Module 19

    Embedding and extending Lua with C

    Coming soon

Official documentation

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